Pip and Chubbs found themselves at the docks of Neverwinter where the buzz of the town was Lord Neverember's summons for mercenaries and adventurers. Lord Neverember wished to send reinforcements to the besieged town of Targos in Icewind Dale.
Pip and Chubbs both acquired an edition of Dwarven News Daily for more details on the battle for Targos. It's reported that an army of goblins has laid siege to the town. The only way into Targos is through the port. While it took some convincing by the hawker, Chubbs eventually succumbed to his own wanderlust. He entered the tavern to find out more.
Tap & Tackle (Dockside Tavern)
Entering the tavern, Pip and Chubbs found an unruly crowd of sailors and mercenaries. A brawl was taking place in the corner of the room. Sailors bet on the outcome of fights and games of chance. Bloodied and bruised patrons sit around watching, indicating this is some kind of organized sporting event in town.
Pip put up 5 gold pieces to participate which pitted himself against the largest available opponent. Unfortunately, he was knocked out in a loss.
Enter: Olaf "Ollie" Meadminder
A jovial dwarf is sitting on a table watching the fight and taking deep swigs from a large tankard of some kind.
A curious dwarf stabilized Pip and introduced himself as Olaf "Ollie" Meadminder, of the clan Meadminders. Pip and Ollie drank to their new friendship. Ollie suggested Pip look for Captain Longear to secure passage to Targos.
Speaking with Captain Longear, Pip was informed that they need a full crew of five to sail Longear's sloop, the Tradewinds.
Meanwhile at the bar…
Chubbs tried unsuccessfully to put some moves on the solitary female warrior at the end of the bar.
Enter: Amiri the Wolf
At the bar a hulking woman carries a giant sword on her back. Other patrons appear to be giving her a wide berth due to her fierce presence, wolf furs, and weapon.
While he left Amiri to her drink, Chubbs wandered over to the gambling and brawling sailors at the corner. Invited to a game of dice, Chubbs suspected foul play, and found the dice to be loaded. A fist fight ensued, toe-to-toe Chubbs stood his own, but it wasn't enough. Instead of landing a knockout punch, the sailor's fist smashed into the broad side of Amiri's greatsword in a sickening crunch. Amiri just saved Chubbs and shattered the poor sailor's fist.
A New Crew
Entering the tavern again, Pip and Ollie witness Chubb's fight. Wishing to remove themselves from any more trouble, they recruited Chubbs and Amiri.
Readying the Ship
Captain Longear eventually took on Pip, Chubbs, Ollie, and Amiri as his new crew. After taking a short rest and readying the ship to depart, the adventurers found themselves face to face with the brawling sailors from the Tap and Tackle.
Fight at the Tradewinds
The party killed the tavern bullies in a ruthless battle. One henchman escaped to call the Neverwinter guard. As more guards entered the scene, Chubbs and team struggled between getting to safety and searching their fallen opponents for loot. Despite their intentions, the party is a crew of fugitives; wanted for murder outside the Tap and Tackle.
A Swift Escape
Managing to shove off before the guard arrived, the party set sail to Targos.
- 10 downtime days
- Gold + equipment taken from opponents valued at approximately 32 gp
- Level up!